Thursday, May 10, 2012

BioShock Infinite launch delayed till February 2013


Nooooooooooo! It’s a sad day for gamers. BioShock Infinite, one of the most anticipated games of 2012, has been pushed back to a February 2013 release date.
On BioShock Infinite's official website, developer Irrational Games has announced:
“Since then, we’ve come to realize that some specific tweaks and improvements will make Infinite into something even more extraordinary. Therefore, to give our talented team the time they need, we’ve decided to move the game’s release to February 26, 2013. We wanted to let our loyal (and very patient!) fans know this as soon as possible."
"I won’t kid you: BioShock Infinite is a very big game, and we’re doing things that no one has ever done in a first-person shooter. We had a similar experience with the original BioShock, which was delayed several months as our original ship date drew near. Why? Because the Big Daddies weren’t the Big Daddies you’ve since come to know and love. Because Andrew Ryan’s golf club didn’t have exactly the right swing. Because Rapture needed one more coat of grimy Art Deco... The same principle now applies to BioShock Infinite.”
To make matters worse, we are not going to see the game in action at E3 either. The reason for this too has been mentioned in the blog:
“We are also going to hold off on showing BioShock Infinite at the big events of the summer, like E3 and GamesCom. That way, the next time you see our game, it will be essentially the product we intend to put in the box. Preparing for these events takes time away from development, time we’re going to use instead to get the best version of Infinite into your hands in February.”
To console yourself for the time being, take a look at the BioShock Infinite 2011 VGA trailer and the awesome E3 2011 gameplay demo, below:

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